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To Put It Bluntly
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  • About Us
  • Podcasts
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  • Contact Us

WHO ARE WE ?

Mathew "The Wobbly Gamer" Allcock

Mathew "The Wobbly Gamer" Allcock

Mathew "The Wobbly Gamer" Allcock

 Mathew is a man of many talents. As only the second ever Junior Accessibility Specialist, an award-winning accessibility consultant, and a partially sighted content creator and streamer, he’s already made waves across the industry. He has a knack for turning lived experience into action, using his platform to shine a light on the barrier

 Mathew is a man of many talents. As only the second ever Junior Accessibility Specialist, an award-winning accessibility consultant, and a partially sighted content creator and streamer, he’s already made waves across the industry. He has a knack for turning lived experience into action, using his platform to shine a light on the barriers disabled players face while pushing for meaningful change. By spotting opportunities within his own challenges and working to make gaming more inclusive, Mathew has earned a reputation as both a powerful advocate and a respected voice in accessibility. 

Cameron J. Keywood

Mathew "The Wobbly Gamer" Allcock

Mathew "The Wobbly Gamer" Allcock

 Cameron is a developer and new accessibility consultant based in South Wales, with a particular focus on the emerging area of achievement accessibility. He earned his master’s degree from the University of South Wales and later founded DragonCog Interactive, through which he released games on Steam. Alongside his development work, Camero

 Cameron is a developer and new accessibility consultant based in South Wales, with a particular focus on the emerging area of achievement accessibility. He earned his master’s degree from the University of South Wales and later founded DragonCog Interactive, through which he released games on Steam. Alongside his development work, Cameron has organised accessible game jams, written game reviews, spoken on industry panels, and was awarded a BAFTA bursary in 2024. He now looks to apply his experience in a consultancy role, helping studios explore how achievements/trophies can be made more inclusive. 

CONTRIBUTORS

Simon O’Gorman

Simon is a retro game fan and an Assistive Technology expert who holds an MBA in Engineering Management specialising in IT, Communications and cyber security. He runs Adapt IT to provide assistive technology, such as, specialist computer equipment, software, and training to allow the use of technology in the most efficient and comfortable way. 

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